게임 클라이언트 프로그래밍
Audio Source 등록
101won
2024. 8. 22. 01:08
- APP
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.VisualScripting;
using UnityEngine;
public class App : MonoBehaviour
{
public Controler controler;
void Start()
{
controler.Audio();
}
}
- Controler
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Controler : MonoBehaviour
{
AudioSource audioSource;
public void Audio()
{
audioSource = GetComponent<AudioSource>();
audioSource.Play(); // (=딜레이); 선택적 매개변수: 안넣으면 0
Debug.Log("오디오~♪");
}
}